// sanmending.c 丧门钉

#include <weapon.h>
inherit THROWING;
// inherit COMBINED_ITEM;

void create()
{
        set_name("丧门钉", ({ "sangmen ding", "ding" }));
        set_weight(50);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/ {
                set("unit", "把");
                set("long", "这是一玫丧门钉，似乎喂的是“青陀罗花”的毒汁。\n");
                set("value", 1);
                set("material", "steel");
                set("wield_msg", "$N抓出一把丧门钉扣在手心。\n");
                set("unwield_msg", "$N将手中的丧门钉放回装暗器的皮囊里。\n");
                set("base_unit", "枚");
                set("base_weight", 2);
                set("poisoned", "qtlh_poi");
                set("poison_number", 6);
        }
        set_amount(random(5) + 10);
        init_throwing(10);
        setup();
}